Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Tuesday, January 27, 2015

In Defense of Something I Didn't Really Like

I'm just going to put this out there:

Picking on 50 Shades is starting to feel like teasing the developmentally disadvantaged kid on the playground.

Look, is it great literature? Oh hell no. Twilight may have actually been better written, and that's saying a lot. (Yes, I've read them. At least enough to get a feel for them, anyway. Didn't finish either, in total honesty.) Then again, considering that was the source for the fanfic that was 50 Shades origin story - like Peter Parker before he got bit - it's also somehow not all that surprising. The plot was problematic in its essential glorification of an emotionally abusive relationship (not that it was original in this *cough*), and there are issues with how it portrays certain aspects of sexuality and even the mechanics of safe sex.

So yeah, it's a bad book, and yeah, it making the splash it did was the equivalent of hitting the lottery in terms of luck and timing.

I'm not saying it didn't deserve a certain amount of sarcastic disassembling, because it did.

But I'm starting to feel that we - and here "we" includes a number of people in the writing community that I talk to - that we're all busy patting ourselves on the back for how much more clever we are for mocking it. We sit around and we point and laugh and congratulate ourselves on understanding just how bad a book it was, as if somehow seeing the fifty car pile-up on the freeway is the equivalent of being a great mechanic. Myself included at times. Worst of all, the discussion often just waits to turn that mockery from the book itself to the people who read it and unironically liked it.

All of which misses one of the most salient points of the whole thing:

No matter how bad a book it was - and, again, it was - people read it. It entered the zeitgeist, and put erotica into that same mainstream sphere. And before anyone gripes that there was erotica before, sure, there was. How much of it got read publicly? Acknowledged publicly? Turned into a freaking movie with a section in Target??

If for nothing else than educating that section of older women - like one of my coworkers - that hey, there is actually more to sex than missionary and hey, there's nothing wrong with that - I think the book can be cut some slack.

Yet it feels like there's a curb stomp waiting to happen for anyone who speaks up and says they enjoyed it.

But people did read it. Droves of people. A lot of them enjoyed it, and not just desperate middle-aged divorcees who had to look up the terms in the dictionary (that would be my coworker). And if it opened their eyes to an entirely new genre (for them), then more power to it.

Where is it written that just because something becomes popular, that opens it up to even more disdain? Which I think is part of that whole "we're so much more clever" motif is coming into it. You're not allowed to like the book in certain circles. There must be something wrong with your judgement. Don't you know there's so many other better books out there?

Forgetting, I think, that a lot of what's popular is, in fact, not particularly sophisticated entertainment in the first place. Big Bang Theory, what few episodes I've managed to watch, seems about as accurate to geek culture as 50 Shades was to the BDSM community. Yet those same people who rail against the latter don't seem to have as much problem with the former. Moreover, popularity for a less well done thing can lead to increased exposure for things in that same vein that are better done.

"You liked that? Well, here, you should like this, and you might get a little more out of it."

Or even, "You liked that? Well, here, this is like a new and improved version of that. You should like it, too."

So I hope the movie does well.

I hope it gets mocked mercilessly, too. I still think the movie is begging for the MST3K treatment, though that speaks more to Hollywood than anything else. (Yes, I'm perfectly capable of holding two contrasting ideas about something.)

Yet I also hope that somewhere between there a conversation gets had about abusive relationships and why they get glorified so long as the guy is broody and "dark" and handsome and a conversation about all the better erotica out there. Because this is one of the things you can do with that piece of "bad" media. You can use it as a bridge to other things. You can talk about issues that sometimes get lost when something isn't labeled as "bad." Gone Girl is in many respects extremely problematic in terms of its own portrayal of abuse in relationships, yet no one really talked about that because everyone was busy oohing and ahhing over the artistic merits of first the book and then the film. Admittedly, 50 Shades doesn't have a whole lot of artistic merit, and maybe that can be a good thing.

Then when all of this is done, when it all blows over and we're on to the the next thing, good or bad, we can actually talk about whatever new issues that thing raises.

Once we're done with the sarcasm, of course.

Monday, September 8, 2014

Kat & Mouse: The Interview

Time for something a little different. I generally don't do guests - because, let's face it, this is basically the local cable channel equivalent of the internet - but this one made an exception for me. I'm not sure why, though I'm guessing his stylish fedora was on a bit too tight. 

Anyway... Abner Senires is the author of the Kat & Mouse books, which aside from satisfying this writer's own personal sci-fi craving, also reinvents/pays homage to some "classic" ideas, some more classic than others.

S: Welcome, Abner.

A: Thank you, Sean, for having me on the show today.

I see you have questions for me. Have at them, sir.

S: Indeed I do. So, first of all, where did the name come from? And if you say Tom & Jerry, know I'm going to be torn between disappointment and geekish applause.

A: It came from, you guessed it, Tom and Jerry.

(waits for disappointed applause)

S: I think we all knew that was coming. But, seriously...

A: Real answer: I had other names I was playing with. In one version of my notes, Kat was originally called Blackwolfe and she went solo. In another version, they were a duo, Kat was still called Blackwolfe and Mouse went by the name Boomer. All handles, of course, just as they are now.

And then one day the phrase "playing a game a cat and mouse" popped into my head. I think I might've been watching something or maybe read it somewhere. And it stuck. I thought, "Why not call them 'Kat' and 'Mouse,' to play off that phrase?"

Hence the name.

S: And has to be easier to type than Blackwolfe & Boomer, I imagine. Kat & Mouse are serialized fiction, a form that hasn't been done much since the days of Dickens, at least for literature. What led you to write Kat & Mouse in that manner?

A: When I decided to write Kat & Mouse, I had the notion the stories would be told in a specific sequence. I could have just written the stories, submitted them for publication, and had them appear that way. But the possibility arose that I would, say, write and submit stories 1, 2, 3, and 4 but have them end up being released as 4, 1, 3, and 2.

Which would defeat the purpose of the sequence, especially if I had a connecting storyline running through and connecting one story to the next.

So I decided I'd do it as a serialized story. This way, I could control the sequence of the stories and, in terms of the overarching storyline of each season, control when and where I'd drop clues and hints and foreshadowing.

S: Speaking of old-fashioned forms, Kat & Mouse seem very much a throwback to the cyberpunk days of the late 80's and early 90's. Which, as much as I adore it, is a sub-genre that seems to have already had its heyday. So why resurrect it? What about that setting appealed to you and made you say, "Hey, I want to set stories here?"

A: The appeal for me was the intersection of the modern and the near-future. The fact that cyberpunk was rooted in a very recognizable world – today's world – but had bits of slightly advanced tech that wasn't too far removed from the now. It wasn't Star Trek or Star Wars tech. No transporters or warp engines. But people had robotic prostheses and self-driving cars and the ability to insert a program chip into a slot in your head and instantly know, say, Conversational Italian or Japanese or the equivalent knowledge of a graduate in Corporate Law.

And since I wanted to feature modern weapons in my stories, writing cyberpunk was the best way to do that. I already had experience in weapon use and I'm familiar with some of the typical techniques of our military special warfare operators. And these were the types of skills that Kat and Mouse use in their adventures.

Another thing about weapon use--at one point I wanted write sword and sorcery. But I'm not well-versed on fighting with swords, particularly techniques of that era. I didn't want to portray a swordfight between my mightily-thewed hero and the evil sorcerer's henchman and have those in the know say "Bullsh*t! You're doing it wrong." There's a part of me that wants to depict those kinds of things realistically. Or at least as realistically as you can get in a dramatic portrayal. Yes, there are creative licenses a writer could take but I really wanted to keep things firmly rooted in some kind of verisimilitude. I'm kind of a stickler for that sort of thing. Writing cyberpunk made more sense in that department. I could use modern weapons and not worry that my descriptions of their use would offend those in the know.

I suppose you could say "Why not write a techno-thriller instead?" But much of techno-thriller writing is rooted in today's world and dealing with the geopolitics of the day. I wasn't interested in that sort of thing. What I was interested in was the stuff I saw from Robocop and Terminator and Terminator 2 and Demolition Man.

Cyberpunk. That was the field I wanted to play in.

S: I can't believe you just cited Demolition Man as an influence. Though, admittedly, it was a fun film.

Again, I've not quite worked my way through the first volume, but there were to my mind definite echoes in this of not only William Gibson, but also various Japanese anime, and maybe even a little – minus the fantasy elements – Shadowrun RPG. Any of those influence you, and if so, how much? Or were there other influences elsewhere?


A: All of it. Gibson. Anime, specifically Gunsmith Cats, Dirty Pair, Bubblegum Crisis, Appleseed, and Ghost in the Shell. And, yes, Shadowrun minus the fantasy elements, as well as another RPG from the early 90's called, appropriately enough, Cyberpunk 2020.

And the influence was huge.

My template for the visual aesthetic of the serial was Blade Runner. Of course. Classic film cyberpunk. Hopefully I've captured some of that in what descriptions I've written in the stories.

S: I think you have, yes.

A: From Shadowrun and Cyberpunk 2020 I essentially borrowed world-building details, particularly when I wrote out the timeline of the world of Kat and Mouse.

From Gibson, specifically the short story "Johnny Mnemonic", I borrowed the voice. That minimalistic style. I also cribbed a little of that from Raymond Chandler and Robert B. Parker and from James Cameron's screenplays.

The influence from anime resulted more in the desire to write about kick-ass female leads. And you get a lot of that in anime, especially in the titles I mentioned.

S: Would you rather see a live action movie, a television series, or a Japanese anime (or even comic book/manga) adaptation?

A: Yes. To all.

While I did write a Kat and Mouse screenplay (which I then adapted as the Season 1 episode "Easy Money") I would love to see a television series.

S: If I had the money to be a producer, I would see this happen. ... Dream cast for the above?

A: I don't watch too much current TV (I'm a few seasons behind and only get my fix via Netflix and Hulu), but from actors I've seen so far I would realistically cast the TV series as follows:

  • KAT: Meghan Ory (Ruby/Little Red Riding Hood from Once Upon A Time)
  • MOUSE: Allison Scagliotti (from Warehouse 13)
  • REVELL: Anthony Stewart Head (Giles from Buffy)
  • FAST EDDIE: Dominic Monaghan (from Lost and Merry from Lord of the Rings)
  • SPECS: Lee Arenberg (Leroy/Grumpy from Once Upon A Time)
  • JAKE STEELE: Sam Witwer (Aidan from Being Human)
  • CONNOR MURPHY: Josh Holloway (Sawyer from Lost)
  • JADE: Emily VanCamp (from Revenge)
  • SAKURA: Kelly Hu (from Warehouse 13 and Lady Deathstrike from X2)
  • ABSINTHE: Amy Acker (Fred from Angel)
  • VALKYRIE: Felicia Day (from The Guild)

S: I'm sad to say I only recognized about half those names. Clearly, I too, am behind in my TV watching. Because I read a lot, he says. Moving on...

Last but not least, aside from serialized fiction, you also do your bit for radio drama, another arguably archaic art form (say that 10 times fast) that has made something of a comeback in podcasts and the like. What got you into that?


A: Several years ago I had it in mind to get into voice-acting. You know, for video games, cartoons, animated films, that sort of thing. I took classes for about a year or so and started looking into possible work. Somewhere in my Internet searches I ran across an open audition call for voice actors. Someone was producing an audio drama as a podcast, it happened to be unpaid, totally volunteer, and they were looking for people. I decided "Why not? It might be unpaid but I'd get some experience performing on the mic. And the credit wouldn't hurt." So I auditioned and got the part. Small supporting one but a part nonetheless.

And it was a fun experience.

So I went looking for other opportunities and found this niche of folks writing, directing, producing, and acting in audio drama podcasts. Tons of people. So for about two or three years, I was auditioning and getting cast in a whole bunch of audio dramas. At last count, I think it was about forty-something appearances. Some were one-time roles. The majority were as a recurring character over several episodes.

It's been a while since I last did audio drama, though. Other things cropped up. Plus, I wanted to put focus back into writing in general and Kat and Mouse in particular.

S: Any projects we can look forward to, either of your own or someone else you want to give a shout out to?

A: There are more Kat and Mouse stories on the way. I've sketched out the overall arc for Season 3, sketched out the episodes, am revising the first 2 episodes and have outlined and started episode 3. I'm hoping to start "airing" them at the serial site by mid- to late-November, depending on how things work out over the next several weeks.

S: Excellent. I won't hold you to that calendar, though. And other things?

A: There are a couple of other writing projects in the hopper. One is a space opera piece. The other is a story that actually takes place in the world of Kat and Mouse, about the members of a cyborg SWAT team. Both of them are still in the pre-writing phase. No idea yet when they'll get to being written. Right now the focus is on the Ladies.

As for shout-outs, there's some great comics I recently ran across that I think everybody should be reading. RACHEL RISING by Terry Moore, RAT QUEENS by Kurtis J. Wiebe and Roc Upchurch, and LAZARUS by Greg Rucka and Michael Lark. Excellent stuff. I believe RAT QUEENS and LAZARUS have two trade collections out at this time and RACHEL RISING is on trade collection number four. So go and get them. Now.

S: You heard the man, folks. And if you haven't read Kat & Mouse yet, you need to do that, too.


AUTHOR BIO
Abner Senires writes sci-fi pulp adventure and probably drinks far too much coffee. He lives just outside Seattle, WA with his wife and a pair of rambunctious cats. WEBSITE: www.AbnerSenires.com
BLOG: blog.AbnerSenires.com TWITTER: @abnersenires KAT AND MOUSE, GUNS FOR HIRE: PAYBACK Things are heating up for near-future female mercenaries Kat and Mouse as they tackle even more hair-raising jobs for shadowy clients and run afoul of terrorists, freedom fighters, hired assassins, a Japanese crime syndicate, and warring punkergangs. And smack in the middle of this, an enemy from the past is back and wants revenge on the duo. Now these two sassy sisters-in-arms must fight back and survive...and still get their jobs done. Available from:


Saturday, August 23, 2014

The Saturday Review: Three Parts Dead by Max Gladstone

You know which Mission Impossible movie is my favorite? (Trust me, this is relevant.) The first one. Before they got too action-oriented and just plain ridiculous (though the 4th one was enjoyable), there was the first one, that, if you were paying attention, dropped little bread crumbs along the way. Three Parts Dead by Max Gladstone is like that, only without the part where Tom Cruise rips off his face.

(This book has zero face-ripping, in case you were looking for that sort of thing.)

This is the first book in what is now part of a trilogy, and as the third one is out - or due soon - it seemed like a good time to write the first one up. Gladstone's created a brand new world here, with it's own mythology and blend of fantasy and science fiction and even a little steampunk, and though there isn't a lot of the usual world-building that would go into a more traditional sci-fi treatment of the piece, there's enough there so the reader doesn't get lost wandering in and out of both the alleyways and the politics of this new world. Part of me wishes there had been a little more, as there's clearly a class divide at work in this world, and an even greater divide between the cities that run on magic and the outer areas that don't, and that's mostly left unexplored other than the bits the reader is introduced to as character development. Perhaps that's what the sequels will help do.

As for this one, there's a murder mystery of sorts at the heart of this story. Civilization is built around various gods, each one providing the life-force - or just the utilities - that keep their individual cities going. One of those gods has been killed, and it's up to a young lawyer/witch to help her boss figure out who and why. The novel does a great job of blending the legal aspects of having a city and a world that runs a lot on magic with the more down to earth practicalities off it. A great deal of thought went into how it all works, and though a legal drama might not sound like the best thing to blend magic and science with, it works very well. Even when the scene shifts into a courtroom, in a scenario that, minus the trappings, would be at home in a John Grisham novel, it never loses it's sense of action.

There's also some philosophical/theological explorations here, which is fitting when the other main character is a priest whose job it was to watch over the god, and who therefore has a vested interest in solving the mystery. Again, like the courtroom material, what could have been a heavy-handed or even boring exploration of these weightier issues is deftly woven within the action of the main story, and never feels out of place or makes the story slow down.

The characters were well-thought out, the machinations of all involved sufficiently complex without being overwhelming, and the world just gritty enough to feel lived-in yet still retaining its sense of being something new. A blend of Grisham and perhaps Mieville, with just a dash of Gaiman around the edges, this is a world well worth taking the time to explore.

As for that Mission Impossible thing? If you're paying attention, Gladstone drops clues as to the ultimate reveal, like any good mystery writer does. Some of them you may not catch until the end, but they are they throughout and they make for a satisfying puzzle. While you can't solve everything from the clues, there's a big part of the mystery that's waiting for you to figure it out.

Only without the face-ripping.

Saturday, August 16, 2014

The Saturday Review: Deeply Odd

I think this is the second book of Koontz's I've reviewed here this year. (Well, maybe this year. I know it's been ... a while... since I've been regular here. ... Do they make an equivalent of writerly prune juice to keep the ideas flowing? Only that leads to an easy and uncomfortable metaphor, doesn't it? Never mind on that one.) This one is going to go much the way of that last one, and if you'd rather not sort through the rest of this, here's the final verdict up front: meh.

That's an official "meh" as in: I didn't quit half-way through but seriously, seriously thought about it and only really finished it because I was sufficiently mildly interested in how the train wreck would resolve itself. I gave it three stars on Goodreads only because they don't have a half-star system, and two seemed a little too harsh.

This is a "read if you've got nothing else better on your TBR list or there's nothing better in the library. Or on TV." I mean that. There's better storytelling on television. Even on the networks.

As for the details...

When I started thinking about how to best summarize my feelings on this, I was going to devise a "Deeply Odd Drinking Game." Only I realized it would more likely be the "Deeply Odd Sure-fire Path to Alcohol Poisoning" which doesn't really sound like anybody's idea of a game. Least no one I want to go drinking with, at any rate. So, instead, I've devised a game we'll call "Spot the Plot." Here's how you play. Open the book, anywhere, at random. Read a paragraph. Does it have anything to do with the plot?

Odds are, no. (Pun not intentional.)

Try again.

Odds are, the next one won't, either.

As you could be at this a while, let me tell you what you will find, in no particular order:

Odd reminisces about his dead girlfriend

Odd tells someone to call him "Odd" - and the they don't. Or vice versa as in someone tells Odd to call them "X" and he insists on saying "Mr X" or "Mrs X" or some such.

Odd ruminates on the nature of evil and evil people, which, frankly, he does so often I figure he's got more stomachs than a cow.

Someone tells Odd how special he is, how much he's going to do. Bonus points for it being random characters who more or less exist in the book solely to tell Odd how special he is.

Odd then goes "gee aw shucks." (This is a separate point because he does this a bit.)

While I normally write spoiler-free (as much as possible) reviews of the things I read, please be aware I have now spoiled half the book for you.

Yes, half. I wish I was making that up.

Koontz is one of those authors who is largely hit or miss for me. Either I really like the book, or I don't, and the reasons why I don't have become somewhat predictable over his long and very prolific career. I have thought, in the past, that some of his prolificness may be what hurts certain books, and why, in more recent years, he's become a bit more miss for me than hit. I've learned to read the book jackets, anticipate the plot, and know beforehand whether I want to give it a go. Occasionally I'm wrong - his "Shadow Street" book fell flat for me despite my hopes - and so far the Odd series had avoided Koontz's more problematic pitfalls.

This one, by contrast, was a study in them. (The only thing it was missing was a dog. I mean, there was a dog, of course there was, but it was a much less precious and precocious pooch than the usual canines that show up in Koontz's books. Oh, and the precocious "special" child was missing from this one. Sort of.) I figure there was only about enough plot in this, as written, to sustain half the total pages. This could have been a novella, and a much more satisfying one than it was as a novel. Moreover, although the series is clearly building on things, you could easily skip this one, as now doubt all the things you really need to know will be gone over in great depth and far too much detail in the next installment. Or, better yet, they won't be, and this little escapade in Odd's tales will be written off as a bad dream.

I'm really hoping this doesn't mark a turning point for the series, though I have reasons to fear it does. I started off liking Koontz's Frankenstein series, though that series went off the rails much, much faster. The first book held so much great promise, and the second one mostly spent its time breaking that promise by partially or wholly abandoning most of the premises that made the first one so good. (And by slipping into the standard Koontz cliches. Though I think it avoided the dog, there was the child.) By the end of the Frankenstein books I was so thoroughly unimpressed that I read them mostly for completion's sake.

If the Odd series keeps going the way of this book, I may not be able to even muster that much effort.

Saturday, May 31, 2014

The Saturday Review: Dead Things by Stephen Blackmoore

Been sitting on this review a while, but as the sequel to this is due out soon, I figured I ought to get around to writing it. I've been sitting on it because while I liked the book a lot, overall, especially the world-building that goes on in the first book of any series, and the novel approach to the mythology the author is utilizing (both of which I will address in a minute), I had a problem with the ending ... and I'm not sure exactly why.

But I'll get to that.

First, the world-building. This is a novel where, if the characters and the places hadn't been rattling around in the author's brain for a long, long time, it certainly felt that way. This was a cast of characters with history, much of it broken, and if the reader doesn't know all of it to start - or even by the end - it doesn't matter because you can still feel the weight of that history bearing down on them, some more than others. It's almost an in media res (if I may channel my high school English classes) set up, save for the initial event that gets the plot rolling. But there's a lot going on with these people (well, most are people, a few are... other things), and it gives them an added depth that not every initial novel manages. The rules are quickly laid out, the roles defined, and more importantly a layer of grime and dirt is smeared over everything, letting you know that not only is the world a lived-in one, but that's it's often not a nice one.

Part of that hinges on the depth to the mythology that's being plumbed here. I will not claim to read a lot of urban fantasy, as that genre's gotten way too big for me to catch up with (and I rarely delve into the side alleys of romance and the other related areas), but the authors I stick with are the ones that can do something new and different with the established mythos. (One can only take so many fairies who are clearly borrowed out of Tolkien (and mistaken for elves), Shakespeare, or Barre.) From the cold-opening, readers are treated to a different pantheon, and it's quickly made clear that there are multiple frameworks at play in this world. Not only does this make a nice change of pace to be dealing with Mayan deities and Vodou loa, but it also opens up the possibilities for future novels in the series. You get the early feeling that there isn't anything that's not on the table. Moreover, the different gods/spirits are given distinctly different feels. This isn't just a cut and paste approach to the various mythologies; Blackmoore's done his homework, or at least doing a good impression of it.

Which brings me to the only problem I had with this: the ending. It wasn't quite as satisfying as I had hopes for, in part because by the end it's clear that one aspect of the plot was little more than a MacGuffin to set up another aspect. And that second aspect doesn't quite deliver, in some ways reading mostly as a set-up for future novels. Which I'm fine with a first book doing, so long as something in the first book is properly resolved. Dead Things doesn't quite do that, and worse for me was that it felt like to get there, the lead had to do something rather... well, stupid. With plenty of other characters telling him it was not only stupid, but unnecessary. Granted, there's likely not a one of us who hasn't done something in our own lives with those same parameters, and there are explanatory circumstances so it's not as if he's handed an idiot ball, but, still... it didn't feel quite right, and worse, seemed to shut the door on one of the more interesting side players we'd been introduced to.

Bottom line is, I really liked it, up until the last few chapters, and those weren't enough to deter me from the next book (which, as I mentioned, is either already out or out soon). There's a lot of promise in the premise, and I want to see what Blackmoore does with it.

I will say that, even though it fits in the UF genre (or however the heck you want to categorize that), it is a lot grimmer, a lot darker, and a lot grittier than other series. It reminded me some of Richard Kadrey's Sandman Slim books, only less humorous (which is saying something). Blackmoore reads like a cross between Jim Butcher and Andrew Vachss, and that may not be to everyone's taste. It is to mine, and I'm looking forward to seeing where the next book goes.

Saturday, February 1, 2014

The Saturday Review: Windup Girl

I am a big fan of William Gibson. The novels of The Sprawl were my first introduction to "modern" science fiction (for as valid a term as that is), and over the intervening decades since I first stumbled across them, I have eagerly awaited each of Gibson's new novels. Which, as anyone who is a fan of Gibson knows, is a usually a pretty long wait. And while they are always worth the wait, I am not very patient. Fortunately, there is The Windup Girl.

If I called this book Gibsonian, that would probably sum up it's basic premise better than anything else. TWG is not cyberpunk in any traditional sense (a quick look at blurbs describes it as "biopunk," but that seems too easy a label), but the nature of the world the characters lives in has that same streetwise neo-noir future. Only where Gibson and others delved into the realm of the computer and the technological, Bacigalupi's future is more organic, and one that seems a much more impending future. The set-up is simple: this is a post carbon-crash world, one where fossil fuels have either run out or run sufficiently short to amount to the same thing. Bioengineering is a way of life and has been for a while, with the consequence that there are genetically modified foods in the market, strange new artificially created life forms, and frightening new viruses and plagues.

At one part steampunk in it's approach to getting around the problems created by a lack of combustion engines (there are airships, of course), unlike stories in that genre this is no alternate future or reworked past. This is a serious look at what such a new world would mean not only for the world economy and the great nations, but smaller nations as well. And if it is one part steampunk, it is also one part dystopian disaster fiction. Climate change is a harsh reality in this world, all the more so for nations that live close to sea level, including Thailand, where the story is set. The sea is kept just barely at bay, and at great expense. Just as real are the results of bioengineered crops and animals more keenly felt in smaller, less powerful nations. Eating the wrong food from the market can expose yourself to all sorts of unpleasant consequences, and people are always on the lookout for past food stores and genetics that offer purer alternatives.

We meet several characters, each of them compelling in their own way if not all equally likeable. One is a company man, a "Calorie Man" working for what seem to be the big movers and shakers in this new world: biotech companies. Here, too, the author draws on a familiar theme, that of the mega company of the future that is the ultimate mover and shaker in a world where old political and economic boundaries have fallen. But, again, TWG does something a little different with it, and gives us the perspective of the smaller nation having to compete and defend itself against companies that would have felt right at home in a William Gibson novel. 

Another character is the titular Windup Girl, a creation straight out of Philip K Dick's Do Androids Dream of Electric Sheep (though perhaps owing more to Bladerunner than the novel itself), an artificial woman struggling with the nature of who and what she is. Then there are government rebels, and self-serving refugees, and a host of smaller characters, all at once both familiar and new. All as equally plausible, as equally believable as the setting itself.

This is a novel that draws heavily on past materials, then interweaves them with new ideas and points them in new directions, all masterfully written with a style that was as compelling as it was innovative. Once started it was hard to put down, as I kept wanting to spend more time in this world the author has created, even if parts of that world aren't very pleasant.

In fact, if I had one complaint about this novel, it is that it is so far the only novel set in this world. Bacigalupi has written two short stories set in this universe, but The Windup Girl is the first full-length novel. (Which was a bit surprising. I expected "Calorie Man" to be another novel, given how fully formed this world he's created is, and it took me a bit of searching to discover it was in a book and not a book itself.) Just so long as it's not the last, I'll be a very, very happy reader.

Tuesday, January 28, 2014

The Problem of Ernest Frankenstein

It's nice to know even the classic authors made mistakes. Not little typographical mistakes, either, but large, "how the heck did that happen" mistakes.

Take, for example, Ernest Frankenstein.

Now, at this point I expect half of you are going "Ernest who?" and protesting that the protagonist's - or, depending on your point of view, antagonist's - name is Victor.

The other half of you are going, "It's Franken-STEEN." (Actually, I hope all of you were doing that, first, then splitting into two factions.)

Now, for those of you who either haven't read it, or haven't read it in a while, a great refresher read on the classic novel has been put out by Gris Grimly (whom you can find here). Grimly gave Shelley's novel the graphic novel treatment, and it is GORGEOUS. If you haven't yet read Frankenstein, and have always wanted to, but argue you don't have the time, this is the version for you. If you have read it, this is still the version for you. So go, read, now, and then come back so we can continue.

[I know I joke about this all the time, but on this one I mean it. Even if you've read Frankenstein before, you've not seen it like this. Go, get it from your library, and read it. Or better yet, buy it. Or even better still, buy it for me, because you missed my birthday and Christmas. I shall wait anxiously by the door for the Amazon drone.]

I picked it up from the library, and before I could finish it, my 9 year old daughter picked it up and finished it first. Took her two days, and she enjoyed it immensely. But then she asked me something.

"What happened to Ernest?"

And, because I had not yet gotten that far, I said, "Who?"

So, in case you did not take my instructions seriously, Ernest is Victor's younger brother. Not THE younger brother, however, because that would be the youngest brother William (looking in Grimly's version like a creepy Pillsbury Doughboy). It is William who plays the role of the Monster's first victim. It is William who gets all the press. It is William whose death sets many horrible things in motion.

Ernest is the other brother. The middle brother. And if ever there were an argument for the middle sibling being overlooked between the eldest and the youngest, Ernest would be the poster child. In the first version of the book, which is the one Grimly adapts, Ernest just... disappears. Something is mentioned about him becoming a farmer in a letter and then... nothing. He's just gone.

Meanwhile, the Monster continues the roaring rampage of revenge through the rest of Victor's family and even friends. No one is left untouched. Heck, no one else in Victor's circle is left alive by the end of the book.*

Except Ernest.

Now, in fairness, Shelley wrote the novel quickly, by hand, and seemed to realize what she had done with regards to poor Ernest after the first version was published. By which I mean instead of relegating him to some farm, she sent him off to join the military.

And then forgot about him. Again.

He doesn't get mentioned again. Not for the wedding, not when the father dies... nothing. Again. I'm presuming that it was easier to simply ignore him for the latter sections of the book than somehow rework him in, but the attempt to explain his absence only highlighted it further. Ernest is the only Frankenstein to survive the book, but even in subsequent editions he's never mentioned again once William the Creepy Doughboy dies. I think it might have been less obvious if Shelley had just continued to ignore him.

In this modern age of computers and searchable files, it's all too easy to sit here and poke fun at Shelley. She could not, with the press of a few keys, discover she had created a character in the beginning of the novel that she then subsequently forgot about. I cannot even begin to imagine writing a novel by hand (though I know some still do), let alone everything it took for a woman to get a book published back then.

Still, I find myself asking why, in subsequent editions, she just didn't take him out completely. He adds nothing to the story, serves no discernible purpose, and other than arguing that he just takes on a life of his own (Frankenstein's Monster-like) once he's in that first edition, there's no rationale for his being there.

And it makes me wonder how many other unaccounted for characters are out there in classic fiction. Did Long John Silver have a brother? (Short Tom Bronze, maybe?) Was Ahab avenged by a cousin we didn't know about? Was there a fifth rabbit besides Peter, Flopsy, Mopsy, and Cottontail who is not perpetually at the mercy of Farmer McGregor? Maybe the literary world is littered with the likes of Ernest Frankenstein.

In the end, the only answer I could give my daughter was, "Ernest lives."

And maybe someday, someone will write his story.

*(I am not putting a spoiler warning on a post that talks about a 200 year old story. If you don't know it all ends badly at this point, someone neglected your literary education. Possibly you.)

Friday, January 10, 2014

Too Far vs Not Far Enough

I put down two books in a row last week. Both books looked promising; yes, I judge a book by its cover. And the book flap. So do you, so let's not quibble over this. One book was even by an author I have heard of, who has a good reputation.

That said, I got no more than three and a half chapters into the first book, and about ten pages into the second. Which in both cases turned out to be more than enough. The books were plagued by different problems on opposite ends of the storytelling spectrum, but both were deeply flawed enough for me to put them down.

Well, let me rephrase that. "Deeply" flawed makes them sound like the offspring of someone's high school project and a vanity press. These were not. Under different expectations, they might have been good, and I'll say honestly that had I picked up the second book when it was published in the late 80's, teen me would have probably loved it.

Teen me also liked hot pockets. Tastes change.

Both books were science fiction, which is the extent of what they have in common. The plot of either isn't really important to this post, save that, again, both looked interesting. The first book collapsed under the weight of it's own characters. Specifically, the first three chapters dealt with three separate characters, and sadly only one of them was interesting. There was also head-hopping, wherein the POV changed character mid-scene as two of the characters interacted. That's a particular pet peeve in my case, but it happens, and I've kept reading despite it before. (Michael Crichton was guilty of this at least once.) Only the first chapter, the one with the interesting character, dealt with the science fiction premise of the book. The other two could have been at home in books of any genre. They were stock, they were cliche, and because of it they were boring.

I got the impression the book was the first author's foray into science fiction, and that the author is primarily a writer of literary-esque fiction. There's probably an argument in there about sticking to what you're good at, but as the late Iain Banks demonstrated, you can be good at both. (The entire argument about genre vs literary could actually be buried under the weight of Banks alone, but I'm sure it'll pop up again zombie-like sometime soon.) That said, I think the author needed more practice. Or at least more time spent brainstorming a character sheet.

The second book had the opposite problem. There was too much science fiction all crammed into a small space. What I mean by this is that there was not a single piece of equipment used in the first set piece that the author hadn't renamed. The gun, the plane, the outfit, the ammunition. A few had been confusingly renamed, as it took me a bit to figure out he was referring to some sort of vision enhancement thing. I know there's a fine line in science fiction about these things. You are going to have to create terms, at least beyond "thing," which as I've just demonstrated only gets you so far. But there's a limit. You don't have to reinvent the wheel every time you design a car, after all.

Some of this I think is more a product of the book's time than anything else. I seem to recall a lot of science fiction doing this in the 80's, and perhaps if I went back and reread some of the books I loved then, they wouldn't make the cut, either. Yet I have a strong suspicion the really good ones would make it. (I am tempted to re-read Neuromancer just to see.)

Neither of these two problems, on opposite ends of the genre spectrum as they are, would be inherently fatal to the books for everyone, I am sure. It was for me, though, and I have enough other books waiting to be read without spending time on a bad book no matter how strong the premise.

Saturday, November 9, 2013

NOS4A2 by Joe Hill

As this is the only time in my entire life I'm going to be able say this, I'm going to say it, despite my general disdain of hipster attitude.

I was reading Joe Hill before everyone else.

Well, okay, hardly "everyone" else, but it seems this current novel has catapulted him back into popular consciousness, and it's certainly deserved. But having read his earlier books and short-story collections, and having waited patiently for another book while he's worked on the Locke & Key comics (which, despite the Lovecraftian overtones and numerous accolades, I just couldn't quite get into the last time I tried to read them), I feel I have some lassitude to say that NOS4A2's being as good as it is does not surprise me.

Only it did, because it was just that good. This was a book that was easily up there with the best of his more famous father's books, and while there are probably comparisons to be made, Joe Hill has his own voice. If his themes are reminiscent of his father, it's more likely because, like Stephen King, he tends to write on familiar themes. Only he does so in a way that makes you realize you were never quite as familiar with those themes as you thought you were.

There are bleaker aspects here than are usually found in King's works (unless it's a Bachman book). Where King's protagonists usually suffer their mental breakdown after the pages of their own story, usually as a quick side note in the next book, Hill is not afraid to take his characters there mid-book. No, that's not a spoiler, because it's one of the things that makes the book a richer, more authentic experience. Let's face it, if most of us were living through the events of a horror novel, we'd be gibbering in the corner somewhere before too long. Hill also seems to have a greater range of characters, because as much as I like King, with some of his books - Under the Dome in particular - I have felt that he is at times drawing on stock characters. That may simply be a product of having been writing for so long, whereas Hill is, to some extent, just starting out (not really, but as this is only book #4 I'm going to take liberties with that phrase).

If I'm drawing too many comparisons between son and father, it's only because the similarities were there. But while yes, there was much of this that reminded me of a great King book, and while, yes, I would recommend this book toKing fans precisely because of that, it must still be said that this is not one of King's. Joe Hill has his own voice, his own approach, and that, too is something that I would say to recommend this book. Because maybe you know the father, but you don't know the son yet.

And you should get to know him, you really should.

Take it from someone who got there at the beginning.

Tuesday, April 23, 2013

Swan Peak by James Lee Burke


One of the reasons I enjoy James Lee Burke's novels is that, in the midst of some great detective fiction, he also manages to weave some beautiful prose and philosophical observations. This book was no different, and if anything it took a more reflective tone than some of the others in the series. I also liked how in Swan Peak the author returns to the scene of one of the earlier novels in the series (and the first Dave Robicheaux novel I ever read), but does so in a way where, if you haven't read that earlier book, it doesn't take away from your enjoyment of this book.

I also have to say that, whereas in most first person books it irritates me when the authors veer into other points of view, Burke manages to delve into the heads of multiple characters without it disrupting the flow of the book. He manages to make it feel organic, something few other writers accomplish when attempting the same feat.

That said, this one was a little disappointing in how little Dave and his partner Clete Purcel actually do in this one, and they almost seemed to be bystanders in their own story at times. There are also some signs of age in the characters, and although I admire Burke for keeping his characters grounded to their timeline, Vietnam has become less and less relevant as the years progress, dating the characters somewhat (not to mention you start doing the math on the age of the characters and, well, these are getting to be some spry senior citizens). All that said, where a lot of other series have worn tired and threadbare over the decades, all of these continue to be excellent reads, and when the time comes when the series comes to a close I will miss it.

Wednesday, March 6, 2013

Does This Come in Twain?

Let me get this out of the way up front: I don't have an e-reader, of any kind, and this is solely due to budgetary constraints and an unwillingness to pay money for something I can't really justify. That said, I want one, especially after my last move when I schlepped ten boxes of books down three flights and then up two flights of stairs. An electronic library seems like a good thing to me after that.

That said, as much as I see the appeal of them, I don't think books are ever going to go completely away. I say this as a response to a local headline about how Barnes and Nobles is in trouble. The article itself dealt more with the idea that a number of smaller local bookstores are still doing okay. This is where I think the future of books probably lies. They aren't ever going to go away. There will still be books. But they will revert back to what they were before the invention of the paperback: a specialty item, a luxury for those with the extra cash willing to spend it on a physical investment.

This also means there will always be a need for stores, of some form or another. Now, don't go buying or selling stock on my account. I do not have an MBA or anything else related to business. I do own stocks. Couldn't begin to tell you how they are doing at any given moment, other than the market is up, which means my stocks probably are, too. I do happen to think that if we move back towards books as a specialty item, the big box stores like B&N are going to have difficulties with that model. But it also strikes me as a perfect niche for smaller bookstores, although probably not as many of them and in smaller, more populated markets where they can sustain themselves.

Which brings me to the other reason I think there will always be bookstores, in some form or another. Bookstores have an advantage over online markets in one, key element: the ability to browse.  The one thing I am more likely to do in a physical bookstore, the one thing I find easier to do in an actual space, is to wander around and see what else strikes my interest. This is harder to do on Amazon. Oh, sure, Amazon recommends things to me and I check them out, but those recommendations are based on past history, and therefore don't fall outside of certain parameters.

Whereas in the store, I can wander into a section I might almost never read from, and still come across something that interests me. Case in point is the non-fiction book I'm reading at the moment. It happened to be on display at the front of the library. Had I not been in the library, had the book not been on display, it's unlikely I would have ever heard of it, much less read it. But there it was, and it's been an enjoyable and informative read.

It's like shopping for clothes. Sure, you could do it online. (Or at least, I could. I know my sizes, and men's apparel tends to run pretty consistently, although I understand it's not quite so straightforward for women.) But you are exposed to a greater variety, more likely to find that item that you didn't necessarily go into the store for but end up wanting to buy anyway. It's the physical presence of the object that inclines us to buy it as much as anything else. It's also something you can't duplicate online, not really.

Least not until Amazon starts randomly generating suggestions, and I don't see them ever doing that.

I'm not trying to predict the future, here. I did a little of that in the sci-fi piece I wrote back in high school, and looking at it twenty years later made me cringe. Not so much for the work itself, which wasn't all that bad if I made allowances for my age and the passage of time and experience, but for some of the "futuristic" ideas I put down on the page. Ideas which look hopelessly dated. But I do think I can say with a certain amount of confidence that there will continue to be a market for physical books, and that so long as that market exists, there will be bookstores.

And so long as there are bookstores, I will continue to wander into them.