Showing posts with label reading room. Show all posts
Showing posts with label reading room. Show all posts

Monday, September 8, 2014

Kat & Mouse: The Interview

Time for something a little different. I generally don't do guests - because, let's face it, this is basically the local cable channel equivalent of the internet - but this one made an exception for me. I'm not sure why, though I'm guessing his stylish fedora was on a bit too tight. 

Anyway... Abner Senires is the author of the Kat & Mouse books, which aside from satisfying this writer's own personal sci-fi craving, also reinvents/pays homage to some "classic" ideas, some more classic than others.

S: Welcome, Abner.

A: Thank you, Sean, for having me on the show today.

I see you have questions for me. Have at them, sir.

S: Indeed I do. So, first of all, where did the name come from? And if you say Tom & Jerry, know I'm going to be torn between disappointment and geekish applause.

A: It came from, you guessed it, Tom and Jerry.

(waits for disappointed applause)

S: I think we all knew that was coming. But, seriously...

A: Real answer: I had other names I was playing with. In one version of my notes, Kat was originally called Blackwolfe and she went solo. In another version, they were a duo, Kat was still called Blackwolfe and Mouse went by the name Boomer. All handles, of course, just as they are now.

And then one day the phrase "playing a game a cat and mouse" popped into my head. I think I might've been watching something or maybe read it somewhere. And it stuck. I thought, "Why not call them 'Kat' and 'Mouse,' to play off that phrase?"

Hence the name.

S: And has to be easier to type than Blackwolfe & Boomer, I imagine. Kat & Mouse are serialized fiction, a form that hasn't been done much since the days of Dickens, at least for literature. What led you to write Kat & Mouse in that manner?

A: When I decided to write Kat & Mouse, I had the notion the stories would be told in a specific sequence. I could have just written the stories, submitted them for publication, and had them appear that way. But the possibility arose that I would, say, write and submit stories 1, 2, 3, and 4 but have them end up being released as 4, 1, 3, and 2.

Which would defeat the purpose of the sequence, especially if I had a connecting storyline running through and connecting one story to the next.

So I decided I'd do it as a serialized story. This way, I could control the sequence of the stories and, in terms of the overarching storyline of each season, control when and where I'd drop clues and hints and foreshadowing.

S: Speaking of old-fashioned forms, Kat & Mouse seem very much a throwback to the cyberpunk days of the late 80's and early 90's. Which, as much as I adore it, is a sub-genre that seems to have already had its heyday. So why resurrect it? What about that setting appealed to you and made you say, "Hey, I want to set stories here?"

A: The appeal for me was the intersection of the modern and the near-future. The fact that cyberpunk was rooted in a very recognizable world – today's world – but had bits of slightly advanced tech that wasn't too far removed from the now. It wasn't Star Trek or Star Wars tech. No transporters or warp engines. But people had robotic prostheses and self-driving cars and the ability to insert a program chip into a slot in your head and instantly know, say, Conversational Italian or Japanese or the equivalent knowledge of a graduate in Corporate Law.

And since I wanted to feature modern weapons in my stories, writing cyberpunk was the best way to do that. I already had experience in weapon use and I'm familiar with some of the typical techniques of our military special warfare operators. And these were the types of skills that Kat and Mouse use in their adventures.

Another thing about weapon use--at one point I wanted write sword and sorcery. But I'm not well-versed on fighting with swords, particularly techniques of that era. I didn't want to portray a swordfight between my mightily-thewed hero and the evil sorcerer's henchman and have those in the know say "Bullsh*t! You're doing it wrong." There's a part of me that wants to depict those kinds of things realistically. Or at least as realistically as you can get in a dramatic portrayal. Yes, there are creative licenses a writer could take but I really wanted to keep things firmly rooted in some kind of verisimilitude. I'm kind of a stickler for that sort of thing. Writing cyberpunk made more sense in that department. I could use modern weapons and not worry that my descriptions of their use would offend those in the know.

I suppose you could say "Why not write a techno-thriller instead?" But much of techno-thriller writing is rooted in today's world and dealing with the geopolitics of the day. I wasn't interested in that sort of thing. What I was interested in was the stuff I saw from Robocop and Terminator and Terminator 2 and Demolition Man.

Cyberpunk. That was the field I wanted to play in.

S: I can't believe you just cited Demolition Man as an influence. Though, admittedly, it was a fun film.

Again, I've not quite worked my way through the first volume, but there were to my mind definite echoes in this of not only William Gibson, but also various Japanese anime, and maybe even a little – minus the fantasy elements – Shadowrun RPG. Any of those influence you, and if so, how much? Or were there other influences elsewhere?


A: All of it. Gibson. Anime, specifically Gunsmith Cats, Dirty Pair, Bubblegum Crisis, Appleseed, and Ghost in the Shell. And, yes, Shadowrun minus the fantasy elements, as well as another RPG from the early 90's called, appropriately enough, Cyberpunk 2020.

And the influence was huge.

My template for the visual aesthetic of the serial was Blade Runner. Of course. Classic film cyberpunk. Hopefully I've captured some of that in what descriptions I've written in the stories.

S: I think you have, yes.

A: From Shadowrun and Cyberpunk 2020 I essentially borrowed world-building details, particularly when I wrote out the timeline of the world of Kat and Mouse.

From Gibson, specifically the short story "Johnny Mnemonic", I borrowed the voice. That minimalistic style. I also cribbed a little of that from Raymond Chandler and Robert B. Parker and from James Cameron's screenplays.

The influence from anime resulted more in the desire to write about kick-ass female leads. And you get a lot of that in anime, especially in the titles I mentioned.

S: Would you rather see a live action movie, a television series, or a Japanese anime (or even comic book/manga) adaptation?

A: Yes. To all.

While I did write a Kat and Mouse screenplay (which I then adapted as the Season 1 episode "Easy Money") I would love to see a television series.

S: If I had the money to be a producer, I would see this happen. ... Dream cast for the above?

A: I don't watch too much current TV (I'm a few seasons behind and only get my fix via Netflix and Hulu), but from actors I've seen so far I would realistically cast the TV series as follows:

  • KAT: Meghan Ory (Ruby/Little Red Riding Hood from Once Upon A Time)
  • MOUSE: Allison Scagliotti (from Warehouse 13)
  • REVELL: Anthony Stewart Head (Giles from Buffy)
  • FAST EDDIE: Dominic Monaghan (from Lost and Merry from Lord of the Rings)
  • SPECS: Lee Arenberg (Leroy/Grumpy from Once Upon A Time)
  • JAKE STEELE: Sam Witwer (Aidan from Being Human)
  • CONNOR MURPHY: Josh Holloway (Sawyer from Lost)
  • JADE: Emily VanCamp (from Revenge)
  • SAKURA: Kelly Hu (from Warehouse 13 and Lady Deathstrike from X2)
  • ABSINTHE: Amy Acker (Fred from Angel)
  • VALKYRIE: Felicia Day (from The Guild)

S: I'm sad to say I only recognized about half those names. Clearly, I too, am behind in my TV watching. Because I read a lot, he says. Moving on...

Last but not least, aside from serialized fiction, you also do your bit for radio drama, another arguably archaic art form (say that 10 times fast) that has made something of a comeback in podcasts and the like. What got you into that?


A: Several years ago I had it in mind to get into voice-acting. You know, for video games, cartoons, animated films, that sort of thing. I took classes for about a year or so and started looking into possible work. Somewhere in my Internet searches I ran across an open audition call for voice actors. Someone was producing an audio drama as a podcast, it happened to be unpaid, totally volunteer, and they were looking for people. I decided "Why not? It might be unpaid but I'd get some experience performing on the mic. And the credit wouldn't hurt." So I auditioned and got the part. Small supporting one but a part nonetheless.

And it was a fun experience.

So I went looking for other opportunities and found this niche of folks writing, directing, producing, and acting in audio drama podcasts. Tons of people. So for about two or three years, I was auditioning and getting cast in a whole bunch of audio dramas. At last count, I think it was about forty-something appearances. Some were one-time roles. The majority were as a recurring character over several episodes.

It's been a while since I last did audio drama, though. Other things cropped up. Plus, I wanted to put focus back into writing in general and Kat and Mouse in particular.

S: Any projects we can look forward to, either of your own or someone else you want to give a shout out to?

A: There are more Kat and Mouse stories on the way. I've sketched out the overall arc for Season 3, sketched out the episodes, am revising the first 2 episodes and have outlined and started episode 3. I'm hoping to start "airing" them at the serial site by mid- to late-November, depending on how things work out over the next several weeks.

S: Excellent. I won't hold you to that calendar, though. And other things?

A: There are a couple of other writing projects in the hopper. One is a space opera piece. The other is a story that actually takes place in the world of Kat and Mouse, about the members of a cyborg SWAT team. Both of them are still in the pre-writing phase. No idea yet when they'll get to being written. Right now the focus is on the Ladies.

As for shout-outs, there's some great comics I recently ran across that I think everybody should be reading. RACHEL RISING by Terry Moore, RAT QUEENS by Kurtis J. Wiebe and Roc Upchurch, and LAZARUS by Greg Rucka and Michael Lark. Excellent stuff. I believe RAT QUEENS and LAZARUS have two trade collections out at this time and RACHEL RISING is on trade collection number four. So go and get them. Now.

S: You heard the man, folks. And if you haven't read Kat & Mouse yet, you need to do that, too.


AUTHOR BIO
Abner Senires writes sci-fi pulp adventure and probably drinks far too much coffee. He lives just outside Seattle, WA with his wife and a pair of rambunctious cats. WEBSITE: www.AbnerSenires.com
BLOG: blog.AbnerSenires.com TWITTER: @abnersenires KAT AND MOUSE, GUNS FOR HIRE: PAYBACK Things are heating up for near-future female mercenaries Kat and Mouse as they tackle even more hair-raising jobs for shadowy clients and run afoul of terrorists, freedom fighters, hired assassins, a Japanese crime syndicate, and warring punkergangs. And smack in the middle of this, an enemy from the past is back and wants revenge on the duo. Now these two sassy sisters-in-arms must fight back and survive...and still get their jobs done. Available from:


Friday, January 10, 2014

Too Far vs Not Far Enough

I put down two books in a row last week. Both books looked promising; yes, I judge a book by its cover. And the book flap. So do you, so let's not quibble over this. One book was even by an author I have heard of, who has a good reputation.

That said, I got no more than three and a half chapters into the first book, and about ten pages into the second. Which in both cases turned out to be more than enough. The books were plagued by different problems on opposite ends of the storytelling spectrum, but both were deeply flawed enough for me to put them down.

Well, let me rephrase that. "Deeply" flawed makes them sound like the offspring of someone's high school project and a vanity press. These were not. Under different expectations, they might have been good, and I'll say honestly that had I picked up the second book when it was published in the late 80's, teen me would have probably loved it.

Teen me also liked hot pockets. Tastes change.

Both books were science fiction, which is the extent of what they have in common. The plot of either isn't really important to this post, save that, again, both looked interesting. The first book collapsed under the weight of it's own characters. Specifically, the first three chapters dealt with three separate characters, and sadly only one of them was interesting. There was also head-hopping, wherein the POV changed character mid-scene as two of the characters interacted. That's a particular pet peeve in my case, but it happens, and I've kept reading despite it before. (Michael Crichton was guilty of this at least once.) Only the first chapter, the one with the interesting character, dealt with the science fiction premise of the book. The other two could have been at home in books of any genre. They were stock, they were cliche, and because of it they were boring.

I got the impression the book was the first author's foray into science fiction, and that the author is primarily a writer of literary-esque fiction. There's probably an argument in there about sticking to what you're good at, but as the late Iain Banks demonstrated, you can be good at both. (The entire argument about genre vs literary could actually be buried under the weight of Banks alone, but I'm sure it'll pop up again zombie-like sometime soon.) That said, I think the author needed more practice. Or at least more time spent brainstorming a character sheet.

The second book had the opposite problem. There was too much science fiction all crammed into a small space. What I mean by this is that there was not a single piece of equipment used in the first set piece that the author hadn't renamed. The gun, the plane, the outfit, the ammunition. A few had been confusingly renamed, as it took me a bit to figure out he was referring to some sort of vision enhancement thing. I know there's a fine line in science fiction about these things. You are going to have to create terms, at least beyond "thing," which as I've just demonstrated only gets you so far. But there's a limit. You don't have to reinvent the wheel every time you design a car, after all.

Some of this I think is more a product of the book's time than anything else. I seem to recall a lot of science fiction doing this in the 80's, and perhaps if I went back and reread some of the books I loved then, they wouldn't make the cut, either. Yet I have a strong suspicion the really good ones would make it. (I am tempted to re-read Neuromancer just to see.)

Neither of these two problems, on opposite ends of the genre spectrum as they are, would be inherently fatal to the books for everyone, I am sure. It was for me, though, and I have enough other books waiting to be read without spending time on a bad book no matter how strong the premise.

Tuesday, October 2, 2012

The Letdown

Let me start by saying I stuck with the X-Files from beginning to end, even after they'd clearly gone off the rails. (Then again, I also liked the last movie, though that took a couple of viewings. On first viewing it was kind of like watching one of those last seasons. It grew on me, though. And not like a mold.) So with that clear caveat and embarrassing reveal of just how long I will stick with something, there are times when you just kind of have to give up on things.

I say this in the wake of the new Fall TV season, and also in the aftermath of a couple of books I was disappointed in. However, this isn't about having just one bad book. Every author is entitled to at least one of those, if not two or three depending on how long their career lasts. These things happen, for various reasons, and an author can and should be forgiven so long as they don't continue to repeat the error.

Sometimes, though, they do. Sometimes the error seems to become the norm, and where once I looked forward to an author's latest output, I start to have that internal debate with myself. Is this one going to be better? Are they going to "snap out of it?" Will it be worth my time? Now, maybe someday when I am old and less active and return to the halcyon readership days of my youth where I could sit around for hours and hours with a book, maybe then that last question will be less pressing. But now? I've got things to do, or things I should be doing, and spending time on a bad book isn't one of them.

So how do you know? When do you quit? As I said at the start, I'm inclined to give authors a bit of leeway. I know many were disappointed in the last couple of Robert Parker's books, and perhaps had been for a while. I kept reading him, and while I might be generous in saying his last few outings he was maybe batting .500 (maybe only .300), there were still good reads in there. I was saddened when he died, and am sorry there will be no new tales of Spenser, Sunny Randall, or Jesse Stone. (Books penned by other authors using those characters do not count. I am always leery of such things, but that's for another post.)

On the other hand, I gave up on Tom Clancy over a decade ago, when after a hundred pages into his China vs Russia book, nothing interesting had happened. When his characters started making long, dull speeches instead of doing things, I quit. Though I add, it was not something that started with that book, but that had actually begun happening the moment Jack Ryan became President, if not before. If Tom Clancy is still writing (is Tom Clancy still writing?) I honestly neither know, nor care.

There are other authors I could beat up on (Laurell K Hamilton and Jack Higgins for instance), but the point wouldn't change. In most instances, the author got lazy, and stayed lazy, or wandered so far afield from the earlier style or tone or premise that made their early works good that it was impossible for them to come back. Sometimes they do. I think Dean Koontz cycles through unreadability every so often, but that also implies that I keep coming back to check. Which I do. I've not quite stricken him from the list just yet.

Quitting on television shows is easier; once they start feeling like a chore, it's easy enough to cancel that particular weekly appointment. Authors are harder. Each time they put out a new book, each time I see it in the store or on the bestseller list or Amazon or wherever, that little bit of hope rises. I pick it up, leaf through it, and cross my fingers. (Which makes it hard to turn the pages, let me tell you.)

It's not an endless cycle. Authors can crush that hope too often. The trick, as a reader, is knowing when to quit, even if the authors don't.


Sunday, September 23, 2012

Review: 77 Shadow Street by Dean Koontz

I've been a fan of Dean Koontz since I started reading "adult" books. I remember his early works keeping me on the edge of my seat, and he remains one of only two authors who've written a book that unnerved me as I read it. Over the years, my enthusiasm has waned a little bit. Sometimes the old Koontz seems to be at the computer, other times it's the guy who often seems to be repeating himself in his choice of themes and characters. The Odd Thomas books, for example, have all been good reads so far. 77 Shadow Street, on the other hand, was not.

I wanted to like this one, and let me say right now that it's not a bad book. If this is the first Koontz book you've ever picked up, it's probably pretty good. The problem for me was, it wasn't even close to being the first. And page after page, character after character, I found myself thinking, "I've read these people before." Different setting, slightly different problem, but the characters were stock Koontz characters. The only thing missing was the dog. Without getting into spoilers, either, the fates of these characters unfold pretty much the way you expect them to. I could tell within two paragraphs of meeting a character, especially as the book progressed and more people were introduced, whether they would live or die.

It was a good premise. I like the idea of the apartment building over the space-time rip. But that, too, was problematic, because Koontz lets the readers know way too early on what's causing all the weird things. Worse, this is done through a first-person narrative that is the most cliched and over-the-top Lovecraftian-esque narration I've read in a long, long time. It was bad. Bad enough that I found myself skipping those chapters the moment I say the italicized text. I'd have much preferred not knowing the cause behind it all until much later, as that not knowing added to the suspense and intrigue. Once that was gone, I was left with nothing but the predictable characters.

There are books where character, not premise, drives the story, and this seemed like it wanted to be one of those and just had the wrong characters to do it with. There were also too many characters, and two sets of them were practically interchangeable. (Again, this is a result of Koontz dipping into his well of stock characters.) It became difficult sometimes after putting the book down to remember who was who when I picked it up again.

Unlike past Koontz works, this was one I found myself putting down a lot.

Sunday, September 16, 2012

Upstairs Book, Downstairs Book

I need to be reading more. Heck, you need to be reading more. You know you do. Unless you're this person. In which case you're one of the reasons the rest of us need to be reading more. Or at least most of us, as I probably shouldn't speak for everyone. Come to think on it, I probably shouldn't speak for anyone else but me, because having taken a moment to think on it, I'm sure you're all reading more than I am lately. Which brings me back to:

I need to be reading more.

This is not a new revelation on my part. I've been thinking this for a while. I used to read a lot. As in, A LOT. Remember those college applications that asked you to list the books you'd read in the past year? There was never enough space. I have always suspected they didn't really want to know the full extent of anyone's reading, and were skimming the lists looking for things by the likes of Faulkner or Joyce. Of the two, I have read one, and it isn't the reportedly indecipherable Irishman. (Of whom it may be said that Martin Sheen does an excellent impression, but if you don't listen to public radio on the weekend you probably don't know that.) But the likes of those two were not the kinds of books that filled my list and bled well beyond the confines of those few meager lines the application doled out.

I don't wish to give the impression I'm not reading, or that I haven't read quite a few books this year. I have. But in terms of just numbers, the bulk of those are the YA or MG books I read to my daughter via Skype each night. While entertaining, and remarkably sophisticated, it's not the same thing as sitting down with a novel of my own.

In an effort to fix this, and because I also have at least a dozen or so books on my shelves that I have been meaning to read - often for years - I am adopting a two-part strategy. It is a strategy that will also save me the trouble of having to go either upstairs or downstairs when I am in the opposite location from where I last left my book. Laziness in the pursuit of literacy. It's a gift, really.

I have put one book downstairs in the kitchen. I do not get a paper, and having a book to read serves much the same purpose. In this case, I'm opting to make my downstairs books the poetry, history, philosophy, politics, religion, or other various non-fiction books I own that I have not yet read. Not all of which I expect to be great, but when that turns out to be the case I'll simply reshelve it. I have long since worked past the compulsion to finish every book I pick up, no matter how good it is. Life's too short to waste on a poorly written book.

Then, in part two of this brilliant yet lazy scheme, I have a book upstairs in the bedroom. This is a library book, something light and fluffy, which I have found makes for better bedtime reading. Not that the other kinds don't work as well, but I usually don't need the help sleeping that large historical or philosophical tomes provide. Plus, they usually require a little more mental energy to properly take in anyway. Unlike something by King or Gibson or even Roth. (Although sometimes Roth provides a different kind of bedtime reading, but that's another post entirely.)

So far, it's working out pretty well. I've made more headway in my reading in the past couple of weeks than I have in a while. Which, I must admit, feels pretty darn good. For reasons that even I'm not fully sure I understand, I had let one of life's best pleasures slip away from me, and it's nice to get it back.

Wednesday, December 14, 2011

Ghosts of Libraries Past

I was wandering downtown a couple of months ago when I found myself walking past the old library. That statement implies that there is a new library, which there is, and which I have been in recently. The new library is nice, certainly, and this is not going to be a blog post in which I rail against the shiny and the new. I'm not that old, yet, even if some days I think I'm getting there faster than I'd like.

Then again, the shiny and new had a pretty dismal science fiction section. But that's not the point.

The new library is a good library (lack of genre fiction aside), but there is a certain something that the old one had that the new one lacks. Of course, the old one lacked things, too. Like computers and windows and light. What it had though, was charm and aesthetics. The old library looked exactly the way old libraries looked, and I kind of miss that.

It had large Roman columns out front. They might have been Doric or Ionic, but frankly I don't remember the columns - or the classifications - well enough to really say after all these years. You walked up the big stone steps outside, and then there were more steps inside until you got to the central atrium. A dark atrium, because there was no window overhead (which, come to think on it, does it still count as an atrium then?). The center circle of the circulation desk sat in the middle, and there were stairs leading off to one side, along with half a dozen entrances to half a dozen different rooms scattered around.

Including what I remember being a pretty decent genre fiction section, in a room of its own towards the front.

I also remember the children's section was downstairs, and without question the new children's room is better.

As I said it was dark, especially in comparison with a modern library, but somehow that just added to the appeal. As a kid, this was the closet thing to what I imagined a castle to be like that I got to visit. It was the oldest building, or at least the building that felt the oldest, out of any I knew. I spent a fair amount of time there, too, even if it was rather inconveniently located downtown in a city with poor public transit. I loved the way everything echoed in the main chamber, and the narrowness of the research stacks, and the odd hallways that didn't seem to go anywhere (which probably led to the library offices), and even the various artworks scattered along the hallways and in dark corners.

It was a building with personality, and character, and history. A building that could have ghosts, though as far as I know it did not. A building that could leave its own ghost, create its own afterimage in the environment.

It still stands, obviously, but is now used for federal offices. I've heard you can still go in and look around, but I don't think I want to do that. I'd rather live with the old memories.

Tuesday, September 28, 2010

Rediscovering Children's Lit

Neil Gaiman once made a comment on his blog about passing stories on to his children. I don't remember exactly what he said, as though I took the time to write it down once upon a time, it got subsequently lost in an internet shuffle with another project I was working on (I blame Yahoo). The essence of it boiled down to the importance of sharing stories with your children, and how it's not only good for them but for yourself as well. It wasn't just about parental bonding, either, but the importance in and of themselves of stories and their telling.

I was reminded of that recently when I started reading The Wizard of OZ to my little girl. We have been reading books for years, but she's recently started to move from the standard picture books into more complex picture books. I've had OZ on my shelf for years, along with Alice and Pooh, since before I had or had even considered children. With regards to Alice and Pook, they were stories I enjoyed, and as for OZ, it was bought with the notion that maybe someday I'd have someone to read it to.

While Dorothy will never replace Alice, or Pooh, for that matter, I did enjoy the story. I was also surprised from the start to discover that the change from a black and white world to one of technicolor was not something done just for the movie. For those who haven't read the book, I don't think I'm giving anything away by saying Kansas is written by Baum to be literally grey. Everything he describes in Kansas is said to be dull and grey, so that the colors explode when Dorothy arrives in Oz.

(Not literally explode, mind you, at least not until Michael Bay does the remake.)

I don't plan on ever writing for children - though there is one idea clanking around in my head - but I think the sense of fun that is imbued by most children's stories is a good thing to interweave into any story, no matter the audience. Even if you're writing horror and want to scare the socks off of your readers, they should still have fun even as they're losing their footware. I also think it's probably not something that comes with trying to do it. Like humor, it will likely lose a lot if you try and actively make your story fun.

Just as importantly, there is a sense of discovery that seems to come from these books. Baum and the others have a real gift for crafting worlds where each corner turned brings something new. In an adult work it would be too much, and I noticed there were inconsistencies and things that just didn't make sense (in Through the Looking Glass it can be hard to follow the geography of Alice's travels, and there is supposed to be one, for example). But it was still nice to see an entire world where, unlike in a lot of modern works, the author made it up as they went along. Nowadays "world building" is it's own thing, and maybe Baum and Caroll could teach a thing or two about that.

Almost every writer I have ever read who commented on what it takes to be a writer has stressed that they read. A lot, and all kinds. It wouldn't hurt to put a few children's books on that list, even if they are things you read once as a child. Take it from me, they take on new life reading them as an adult.

Friday, August 20, 2010

Real Life Fiction

I read a little bit of everything. And I do mean everything. I've been known to read a romance novel or two, even. (Admittedly, one of those two was accidental, as I had no idea it was romance when I ordered it off of Amazon.) I run through phases where I read poetry or non-fiction or philosophy, and while those often coincide with there being nothing new from my favorite authors in my local library, sometimes I'm just in the mood.

The one thing I tend not to read much of is "literary" works. Those quotes around it are mandatory, as that category has taken on a life of it's own, often to the exclusion of other works that would be "literary" were they not written by the wrong sort of author.

Now, unlike some other genres, there's no real reason for this omission. I don't read much romance because it all tends to be rather formulaic. Which I understand is the appeal of the genre, to a certain extent, but boy meets girl gets a little old when it follows the same formula. (Case in point was the accidental romance novel I read, which was some sci-fi thing. It was well written, and I had no complaints about that, but the next installment in the series was a carbon copy of the one I had just read, only with new characters.) I don't read much chick lit because, well, because I'm not a chick and I found Sex in the City to be, by and large, shallow and uninteresting.

On the other hand, most of the literary works I have read I do enjoy. I find them to be the thought provoking exercises they are meant to be, and that, I've decided, is half the problem. Generally I read the genre books I read because I'm not really looking to do a whole lot of thinking. I want a smart read, don't get me wrong, but I read novels as an escape. If I'm looking for mental gymnastics, I'll pull down one of those aforementioned philosophy texts, or some of the poets I read. (Poetry, for me, seems to straddle the escapist and intellectual reads, but that's another post entirely.)

My other issue with them is that they aren't very escapist. One of the things that separates the genre is that, by definition, they are supposed to deal with real life things. Updike does not write about Martians, and by the same token one would not expect Bradbury to talk about middle-class, middle-age life without resorting to Martians. I like the escapism. I like reading about things that only nominally resemble my own life, in terms of the themes they deal with. I may not be middle-aged yet, but I know enough about the humdrums of modern American life to want to get away from it when I read.

Of course, that is also part of the appeal of the more literary authors. That examining of the life we all lead. More or less, of course. I recently read - well, more appropriately would be to say I was turned on to Philip Roth, and while one of his characters was in a profession and a life that is actually plausible as a path my own life might have taken - sans Martians - there were definite aspects that would just not happen to me. Or anyone else I know. Which is a good thing, considering.

But, it's that deconstruction of modern life, the examination of the mundane, the requirement that you think a little (or so I would hope) about what you're reading and what it all means and the themes involved, that makes the genre of "literary" fiction a pleasure to read. I can get something out of it that, for the most part, I am not going to get from King or Kellerman. Not to say the two, and the rest of the genre fiction crowd, don't make me think, but for the most part if they're dealing with themese I'm ignorning them, not poring over the text to examine them.

Does that mean I am going to be checking out more "serious" books from the library? Probably not. As I said, I read to escape, and for fun, mainly, much the way I watch movies. I like my fiction smart, but not necessarily requiring a mental warm-up before I engage with it. Yet when the mood strikes, as it does for poetry and philosophy and non-fiction, I won't be adverse to wandering through different sections of the library than I normally find myself in.

Monday, March 22, 2010

The Joys of Research

It's been a while since I had to do anything resembling serious research for a book or story. Much of what I write leans heavily enough towards science fiction and fantasy that I can, in the main, get away with maintaining an idea file as opposed to having to do any actual research. Years ago - by which I mean decades - when I first started my idea file it was little more than clippings from the pages of Popular Mechanics. They had a section in the front that was all about upcoming future tech, and I found it inspiring enough to clip them and save them. I have no idea where that folder disappeared to over the years, but that was my first effort at keeping ideas from outside sources together in one spot.

In the intervening years, the internet has made it a little easier. I have a folder of bookmarked stories and reference web sites that contain items I might one day use, or have an ongoing need for (such as a story done by the Boston Globe on the future skyline of Boston). Most of those, however, are reference materials. The kind of thing I consult when I need to verify something, or have to put a little dose of realism into something.

For the current project, however, I'm back to actual research. This is a warm-up for the next project, I think, which will require much more hard research and possibly note-taking. That's the next one. For this one, I'm essentially browsing through a number of resources, tracking down ideas and concepts while I play around with various plot elements and characters. I'm looking for things off the beaten track, too, which makes it a bit more interesting (and also challenging).

In some ways, the internet makes this a lot easier. I am in need of monsters, and a quick Google search for "monster encyclopedia" netted me a number of places to start. All neatly categorized and organized alphabetically, too. This makes it nice when I have a rough idea of what I'm looking for, but there are drawbacks. I have books on my shelves that are the print equivalent of a lot of these internet sources (if not quite so complete and thorough) and what I find useful about them is being able to grab one and sit down with it over lunch, browsing through the pages to see what catches my fancy.

It's also easier to set a book aside on the desk, and write something with it open. For some reason switching back and forth between program windows just doesn't flow as smoothly for me, and something always suffers in the process.

Then, of course, there is the siren call of all those linked items in an article. It's far too easy for me to go wandering down the digital rabbit hole chasing link after link. In a book this is much less of a danger, in part because it means flipping back and forth, and in part because I have noticed that in books they are more likely to offer a brief explanation. On the web, the tendency is just to provide a link, and assume people will click it if they want to know more. Which, of course, I do, and hence the passage of hours before I realize just how much time I've spent.

However, while that doesn't help my productivity, it does satisfy my curiosity and desire to learn. Sure, it adds to the already massive library of useless and random items stored in my head (picture that warehouse at the end of Raiders of the Lost Ark, only bigger. Much bigger.) but I operate on the philosophy that, as a writer, I never know when one of those little nuggets might come in handy. Details count, after all, and even if something doesn't become a major plot point, being able to flesh out the small stuff makes the big stuff better.

Now, if you'll excuse me, I have more research to do.

Wednesday, November 18, 2009

Not so Classic Classics

Once upon a time, which is the way all good stories should start, I thought that the best use of my summer vacation would be spent in reading through the classics. Mind you, this was back when I still had a summer vacation and figured there was no point in letting my brain sit idle. It wasn't just the classics, either, but any number of philosophical or spiritual or historical texts, some of which still sit on my shelves. Some of which still sit, unread, on my shelves.

This, however, is about the literary classics. The Dickens. The Twains. The Faulkners. The [insert famous author here]s. Some of which I really like. I have yet to read a Robert Louis Stevenson story I don't like. Same thing with Twain. Faulkner's a little harder, but like Hemingway I think he grows on you. Whether he grows on you like a fungus I can't answer, but I have come to appreciate both of them. That may also be tied simply into growing older. "The Old Man and the Sea" was enjoyable back in high school, but it took me a decade thereafter to enjoy "For Whom the Bell Tolls."

Some of the classics failed to meet expectations, but were nonetheless enjoyable. James Fenimore Cooper's "Last of the Mohicans" was weighed down by the style of the time and the fact that I saw the movie first. And expected the book to have similar pacing. Which it did not. In the least. And my subsequent attempts to read the rest of the Leatherstocking series did not go terribly well, but I suspect that I may have picked the wrong book to read next. Which says more about my need to do things in order than it does about Cooper's literary skills.

Other classics just... well... they were bad. Really bad. Defied all expectations bad. Even though they should have had a great story. I've ranted some about Dickens in this blog before, and he is my favorite whipping boy in this regard. I think "A Tale of Two Cities" took what should have been one of the best set-ups in the history of books and just muddied it and batted it around aimlessly until it lost all appeal. I suspect my 1oth grade English teacher realized this when he let us watch the PBS movie version before we took the test. Which is good, because I failed to finish the book.

The one that really stands out for me, that tops them all in the "worst of the worst" was "Robison Crusoe." I borrowed the book from an English major friend of mine between my junior and senior summers. He gave me an odd look when I requested it, asked me why, and it was only after my own attempts to read it that I understood the look. Having only been familiar with the movie/television versions and spin-offs, I had expectations of some grand, jungle island adventure. The basic plotline buoyed up those hopes.

The actual book dashed them. Now, I can't say for certain that the book didn't get better - although my English major friend averred it did not when I gave the book back to him in the Fall - but it lose me in the first hundred pages. That was it. That was as far as I got before the book bored me to tears. Instead of the adventure I got piousness and prayer. I'm sure there was a treehouse in there somewhere, and encounters with hostile natives or pirates or something but it was all... buried. In what amounted to a really long, really boring sermon.

Not sure what all that proves, mind you, and it may say more about me than the book, but in my opinion, sometimes the best way to appreciate a good book is to see the movie.

Friday, October 30, 2009

Shadowrun

The only role-playing game I ever seriously thought about playing has turned 20. I never did actually play the game, but if there was something that was going to get me to buy multi-sided dice and huddle around somebody's card table in their basement or rec room, Shadowrun would have been it. I actually owned the guidebook up until my last move, and it provided a fair amount of inspiration for me. (I've never thought of it before now, but it occurs to me the blend of the supernatural/paranormal and sci-fi that is the hallmark of the game may well have been in part the inspiration for my main body of work.)

For those not familiar with this particular RPG - back in the days when that meant dice and well-worn books and card tables and not fancy CGI effects - the premise was a simple one: in a "Twenty Minutes Into The Future" type device, sometime in the near future magic returns to the world in all its forms. Dragons, wizards, orcs, trolls, etc... in short, take your standard Dungeons and Dragons motifs, all the sci-fi trappings of a cyberpunk convention, mix them all together with a mercenary-based system of gaming, and you have the basic gist. The actual setting of the game as played was a bit farther into the future, I think, about mid-point or so in the 20th Century, but the turning event in their particular history had already occurred some time back, so trolls carrying lasers was commonplace for the inhabitants.

Of course, some of the technology that was supposed to be in the future now looks kind of... quaint. Which is also an issue if you're trying to do near-future sci-fi. (The topic of a forth-coming post.) Very few people foresaw the revolution in cell phones and those little hand-held computers so many of us carry now. (Better known as iPhones, Blackberries, and the like.) On the other hand, I don't think anyone who played the game ever expected the future to be like that anyway.

At least I hope not, as it was all rather dystopian. In that regard somewhat unoriginally so, as it was all big corporations ruling the future, but I'm guilty of that particular trope myself. I say trope rather than cliche in a hopeful tone, there, but certain aspects of it carried a somewhat dismal tone. Which makes sense in an RPG, because after all if it's all sunshine and rainbows, what is there for characters to do?

I also have to wonder how many of the guys writing urban fantasy - and possibly some of the women - were in some part influenced by the game. It occurs to me that the whole "magic and tech don't mix" motif was one of the rules of the game: magic users in the game didn't get any of the nifty cybernetic enhancements the non-magic characters could get. Of course it was all set in a more futuristic time than the majority of urban fantasy, but there's some of it out there. I think. .... If not there will be when I publish. So there.

Anyway, as I said at the outset it provided some inspiration for me, and used to sit on my bookshelf. I think I may have to go out and purchase the anniversary guidebook, just to put it back on my shelf again so that, when the mood strikes, I can mine it for ideas.

.... Still not buying the dice, though.

Tuesday, October 20, 2009

Omega Reader

I seem to be the last one to read just about everything. This is, of course, a slight over-simplification, as people will come after me who have not read the same things I myself am behind the curve on, but it feels that way sometimes. I remember buying "The Firm" many years ago, after the movie had come out, and the person next to me remarking she was glad to know she wasn't the last person who hadn't read it. So I suppose it would be more accurate to say I am behind the popular curve, that I tend to pick up books long after they have become "hot" and while their authors may or may not be on the cultural edge.

On the one hand, there are a few advantages to this. Well, actually, there probably aren't any, really, other than I get to feel like I'm not following the herd. Though you could argue that I am, in fact, following the herd - I'm just really, really far behind. In the case of where Hollywood has made a movie out of the book in question, I've usually seen the movie before reading the book, so I also don't have to deal with being disappointed by casting choices.

Case in point, I am reading "The Da Vinci Code" finally. While not great literature, I confess it is a fun book, and admit that it also contains one of the most blatant attempts by an author to influence casting for the potential movie. Possibly ever. But that's another entry entirely. My point is, I saw the movie first, so despite the book's description - it's Tom Hanks in my head. Though I have given him better hair in my imagination.)

You might think that having seen the movie would spoil the book for me, knowing how it all comes out. Especially a book with puzzles or a mystery. And somewhat, of course, it does. But books often diverge from movies, or vice versa. There are those where I actually prefer the movie, with "Do Androids Dream of Electric Sheep" making the top of the list. I like Dick's books, but they are often convoluted, and I'm not entirely sure "DADES" was his best outing. "Bladerunner," however, with the exception of that pointless unicorn dream that makes no sense at all, is one of my most favorite movies of all time.

And besides, I tend to look at the back of a book before I actually get there, anyway, so there's little to spoil. (Hey, I could get hit by a car, and then I'd never know how it ends. It would bug me. I presume there will be books or something in Heaven, at least in my version, but that's not the point.)

Another advantage to being behind the times is that I can usually avoid all the hype around a book and go in only with the usual expectations. Now, there remains some buzz, but no more so than around any other best-selling book or author that all the reading public gets excited about. Sometimes even that level of expectation turns into a bust, as "Meg" was sadly a bitter disappointment for me despite the anticipation of a "Jurassic Shark," but other times I start to see why everyone was so excited.

And then there are books that just fall in the middle, and are good reads, but aren't going to turn me into a stark-raving fan.

Not sure where I'm going to end up yet with Dan Brown, but I'll let you know.