Showing posts with label geek chronicles. Show all posts
Showing posts with label geek chronicles. Show all posts

Wednesday, May 8, 2013

Confessions of a Former "Gadget Guy"


Just a heads-up: this will not, at any point, devolve into fan-fiction or fandom for Inspector Gadget. So if you came here for that, I'm sorry. 

I used to be a "gadget guy." I did, really. I won't ever claim to have been a "tech guy," but thanks to a couple of college roommates I at least knew how to add and partition a hard drive, among other things. I stopped being able to program once I got beyond learning BASIC, but I was okay with that. I still knew things. I still liked having the latest gizmos. I saw a reason to have the latest, newest, shiniest gizmos, even if that reason was mainly just to have them.

While I still like the flashy shiny things (except for those lens flares in JJ Abrams' films),  I have discovered that somewhere along the line my ability to understand the inner workings of such things got passed by, and that as such I seem to be slipping into more and more of a not-quite luddite mentality. A luddite light, possibly, or even an Amish approach to things, if the Amish had decided to come along in the late 20th Century instead of the late 17th.

(Contrary to popular wisdom, the Amish do not eschew all technology. Instead they periodically review tech things and decide which they should use, and which they should not.)

For example, I do not see the need for a 52 inch plasma TV with shake the ground surround-sound speakers. Which is not to say I don't want a home theater system. By all means, if I had a house and the money for it, I most certainly would, along with a movie-style popcorn machine. But I have neither the space nor the funds, and frankly I'm more likely to invest int the movie theater popcorn maker than I am the television. I am serious about my movie watching, but I am much more serious about my popcorn. Short of having an actual home theater, having a television that will kill you if it falls on you seems like overkill.

I do not own a smart phone. I don't even really want one. My cell phone is essentially a burner phone that I have because I spend a fair amount of time on the road, and because it became cheaper to have that than to have a landline. Also far less hassle, because dealing with Verizon was like trying to navigate Dante's levels of Hell if he'd been writing about office bureaucrats and paperwork instead of damned souls and torture. Though, really, those are kind of the same things, right?

I was also offered a GPS system recently. I turned it down. The only time I want a machine telling me directions are likely going to be places that are either off the grid, or where the grid is so convoluted as to render GPS mostly useless anyway. (Pittsburgh, I'm looking at you.) I like maps. Maps I have. I even have a compass. That really ought to be good enough.

Hell, I wear a pocket watch. (I have three, as a matter of fact. Including one I have to wind. I like the tactileness of it.)

I'm not sure when I started thinking this way. Maybe it's always been my approach to things. While I lamented the demise of Sharper Image, it was mostly because it was a great store to kill time in. I couldn't ever see myself shelling out the cash they wanted for the things they sold, no matter how nifty they were. (With the exception of the Stormtrooper armor in my local store. Some purchases speak for themselves.)

There is some technology I do embrace, and even some gadgets I'd spend the funds on if I had them. For instance, I would like a sextant, though I have only the vaguest idea how to use one and certainly no real use for it. And in all seriousness, I'd like a tablet. I have a use for that, though, and it's not simply an impulse buy. My last move and the endless boxes of books I had to schlepp up into my walk-up convinced me of the beauty of e-readers. But again, those are practical concerns. I'm not about to buy something just because it's new and shiny.

Even though that used to be me.

So when did this happen? I'm not entirely sure, and I have a couple of theories on that, but I think I've rambled on enough for one post.

Right now, I have to put a stamp on this envelope to mail out a check.



Tuesday, March 16, 2010

Somethings Just Don't Work in Translation

If you've been reading steadily here - which would be difficult to do as I've not been posting steadily by any means - but if you have you'll probably have noticed I have a slight affinity for comic books. (Or "graphic novels" if we want to sound more adult about them. But there's a distinction between the two, and I'm not going to indulge my inner geek in that debate. Not in this post, anyway.) I am also a fan of Stephen King and a few other authors, who have recently found themselves translated into the more visual medium of comic panels.

Not always successfully.

Sometimes this is simply a question of the visuals presented on the page not working as well as the ones in my head. Movies are subject to this as well, and I could list a few that failed to live up. (So too television shows - I like Joe Mantegna as an actor, but he was just not Robert Parker's Spenser in those A&E movies. Robert Urich is a different story.) I recently picked up a comic version of one of my favorite King short stories, N., which is a somewhat Lovecraftian homage that was for me genuinely creepy. Some of that was simply having come upon empty country fields - none with odd stone circles, thankfully - when I've been out and about, and appreciating the sometimes inherently spooky quality those places have.

The comic didn't convey that same atmosphere, and it was simply a clash between what I had in my head for the story, and what the artist put on the page. Sometimes the imagination works better when it has less to go on, even a normally visually-oriented imagination like mine. The stone circle on the page, and the field, and everything else, just didn't match up what was in my head, and the result lost all of the creepiness I'd felt reading the short story.

Other times they can be a disappointment because they simply rehash old material. Another series given the comic treatment was King's Dark Tower books. I was at first ecstatic, because here was a world where I thought there should be lots of potential. King wouldn't be writing them, but he had signed off on them, and here was a chance to learn more about that world. Alas, they lost me after the first two issues, in part because rather than do something brand new, they started by retelling a story already told in the books (specifically the events of Wizard and Glass) and so they lost the advantage of starting fresh.

The logistics behind that decision have become apparent now that they've moved on to their next installment in the DT comic series, which is a brand new story, the events of which were set in motion by the events in W&G. So if you were a new reader, you need to read W&G first, but... I wasn't. As I suspect a lot of fans out there were not. And I also suspect I was not the only one disappointed by the retread.

(I have not, as yet, picked up the new DT comic series, though it's on the list of things to get around to reading.)

There might also be retreads that I might actually want to read, were it not for the sloppy artwork. Marvel is retelling the early Anita Blake stories in comic form, and I was looking forward to rereading those in that form, until I realized all the characters in the comic looked almost exactly alike. It was nigh impossible to tell who was who, aside from the lead heroine. Which is a drawback to any medium that relies on the visuals - if they're not of the same caliber as the story, it's going to detract from the end result. (Vice versa, too, of course.)

There are also those comics that were really good, and innovative, even though they were based on source material from movies or films.... that then got trashed and made irrelevant by the continuation of the movies or television series. The Star Wars comics come to mind, and that's a whole other series of rantings from me, especially in the wake of the last set of movies. This particular gripe is also why I generally don't read any of the fiction set in any of the sci-fi universes (Star Wars/Trek in particular). The movies or television shows are regarded as canon, and it's too easy to follow a certain set of events only to find out they "didn't happen." This takes some of the joy out of it for me.

None of which means I'm going to stop reading comics, as even those based on original stories can be just as disappointing. (Yes, yet another rant there. Especially regarding my beloved Spider-Man.) It just means I have to learn to temper my hopes sometimes, and realize that for some stories, I'm going to be better off with the original.

Friday, November 27, 2009

The L-Factor

I don't play video games. In part this is just because I tend not to do very well at them. I've enjoyed the occasional first person shooter, and was suitably wowed by Halo (which I played in tandem with someone else who was very good at video games, on his system) ... but aside from a foray into the realms of Final Fantasy, and a couple of sports and racing simulations, that's been about it. As I said, mainly it's a lack of skill, as I was never able to master all the various combinations and things you were supposed to use, and then also in part it's just lack of interest.

I also have a very, very limited musical ability.

So it should come as no real surprise that I don't own a console of any variety, and have also not had a desire to play Rock Band or Guitar Hero. I have entertained the notion that it would be fun to learn to play the guitar, and yes I've fantasized about being an actual rock star - but without the screaming fans I think it would lose some of the appealing ambiance. Performing for a virtual audience does not hold the same interest for me.

... and yet...

There is a caveat. Yesterday I saw a commercial that may have me rethinking my lack of a modern gaming console, and the desire to invest in a mock guitar. What was this road to Damascus for me, you ask?

Freddie Mercury as a Lego person, singing "We Will Rock You."

Yes, I love Legos. Grew up on them. Was seriously disappointed that I did not get to Legoland when I lived in Europe. (I've been to Disneyworld. It was fun, I enjoyed it... but Legoland is my personal Mecca.) For the chance to rock out as a little yellow Lego person I could be seriously, seriously tempted to revise my Christmas list.

It's always been this way with Legos and video games. I owned a couple of racing games when I had a Playstation. The one that got played most often was Lego Racers. I was abysmal at Tomb Raider the few times I attempted to play it. But Lego Indiana Jones just calls to me. (Also helps that I am a huge fan of Dr Jones.) And Lego Star Wars?

My geek cup runneth over for that one.

I haven't gone so far as to actually purchase any of those, and it's unlikely I will. I have neither the funds nor the time to invest in video games these days. However, the prospect of little Lego Freddie Mercury is enough to keep me quite amused - and hunting around Youtube for clips. That's likely to be as far as it ever goes.

.... and yet ....

Saturday, November 14, 2009

Twenty Minutes Into the Future - in 10 Seconds

The tri-corder has arrived. For those who have no idea what I just said, the tri-corder was this little hand-held doohickey (yes, that's a technical term) the doctors in Star Trek could use to scan someone, anytime, anywhere, to figure out what was wrong with them. Think of it like a portable x-ray/MRI/"other medical things I can't even begin to identify" device. Pure science fiction.

Back in the 1960's, that is. Turns out, modern technology has caught up with Star Trek, more or less, and it's no longer a fantasy. The portable medical scanner is, in fact, a reality. It may not be the complete diagnostic tool the tri-corder was supposed to be, but it's darn close.

Then, too, consider the modern cell phone. Which does just about a million and one things besides make calls. It is, for all intents and purposes, a portable computer. I remember back when the best thing to do with a computer was to turn the cursor colors and make pretty patterns on the screen. (I was in grade school, and it was one of those Tandy machines.) Now, if I could afford one, I could have something in my pocket that does most of what I rely on my laptop for. Not perfectly, and frankly, I prefer my laptop, but it's the possibility that blows my mind.

It's the unexpected pace at which the "future" arrives that provides something of a perilous pitfall for those of us in the science fiction genre. You've got a limited number of options when it comes to "when" in the setting - either it's the near future, or it's the far off future. There's kind of a middle ground, something like Star Trek, for example, which is only a few hundred years away, but that kind of falls into the latter category with the space ships and the aliens.

I say "future" as a stand-in for futuristic. After all, my favorite bit of science fantasy takes place a long time ago. And my second favorite turned out to... well, let me stop there before I give away any spoilers. (Hint for those who want to know: Toasters)

Near future stuff is most often the domain of cyberpunk and a few other things like it. "Max Headroom," which gave the particular sub-genre the setting device I appropriated for this entry's title, was something which was clearly in the future without being all that far away. Like most such near future efforts, in some ways it came up a little short. In others... well, sometimes as a writer you get lucky.

Some things kind of fall in between. 2001 looks, on the surface, like a far off future. with spaceships and AI and the like. And considering it was some 40 years away, that seemed like a bit of distance. Now, of course, we've been and gone. Bladerunner is set in a scant 9 years from now, and while I want my flying car I seriously hope the rest of it doesn't come true. And it looks unlikely to.

As a writer who dabbles in science fiction, I tend to set things rather nebulously in the future when I do. I am well aware that whatever I write, even without narrowing down a date for it, will very likely either seem silly or hopelessly outdated just within my lifetime. For example, I wrote an internet-based bit of fiction - as in the internet figured into the central plot - back in the early 1990's. When I blew the dust off it here a year ago, I had to laugh at most of what I'd written then. The reality of the internet had turned out to be far different than the predictions and what all the sci-fi of the time was envisioning. I reworked it, and made it more in keeping with what we know now... and also toned it down a bit so I don't laugh at it in another ten years.

I think if you're serious about it - like William Gibson or Philip K Dick - that near future can actually be a bit more challenging, because you can't make those great leaps that writers like Heinlein and Herbert did. I'm not serious about it, at least not at their level, so I freely admit my own stuff is either a blatant pastiche or a carefully crafted homage, depending on how generous my reader is inclined to be. And you have to write it with the knowledge that no matter what you might predict, the future could catch up with you a lot sooner than you think.

All that said, now that the tri-corder is here, where's my phaser?

Thursday, November 5, 2009

Death of a Character: Resurrection

The dead don't always stay dead. This is a lesson I learned early on in fiction. I read Sherlock Holmes, who may not have been the first hero to die only to be resurrected, but was surely one of the most famous and probably one of the first instances of the "fans" keeping something alive. (There are a few other parallels with Star Trek I could mention, but those will keep for another time.)

For those who don't know, Arthur Conan Doyle got tired of his consulting detective after the initial run of short stories. Feeling the character was at an end, he crafted a suitable ending for Holmes, letting the detective meet his end locked in mortal combat with his nemesis, Moriarty, at Reichenbach Falls. Having penned and published the story, Conan Doyle moved on to other projects. The fans would have none of it, and eventually Conan Doyle caved in, resurrected his hero - who it turned out had only faked his death - and went on to write more stories. Holmes wasn't done yet, and did eventually earn his retirement as a beekeeper in Suffolk (or was it Suffix?), England.

Sometimes, characters just won't stay dead. Comics are notorious for this, Spider-man's parent company Marvel in particular. No one stays dead in the Marvel universe, not for very long anyway. Which, in my opinion, has lead to some rather silly things and has robbed death of much of its impact. Yeah, they killed Captain America. Whatever. You knew they were going to bring him back eventually. Heck, they brought Bucky back. (And if that makes no sense to you, consult the Wiki gods.) So if you do this in your story-telling, you run a very real risk of boring your readers. They know their beloved character isn't really dead, after all, so it's all kind of ho hum.

You can't even keep the shock value of a good death going if everyone knows it's not going to stick. (Even if it should, Marvel comics being an example yet again of having brought back a few people I thought should have stayed gone.)

I think there are times when death and resurrection serve as appropriate motifs. Sometimes a role just isn't the same when another person takes up the mantel, say in the case of the new Batman. (Though I am reserving judgement.) You run a storyline with someone filling in, but eventually that runs it course and the main act needs to return. Achieving that return is tricky, and can be as alienating as the original death if either of them is handled badly.

All that said there are moments when the sacrifice of a character serves a need of the plot, as well as their return. I think in those moments it's important to have the character come back slightly different. You don't get to die and come back unchanged. Gandalf's demise in the first part of the triology still has tremendous impact on me, even though I know every time I read/see it that he's going to return. In part it's because Gandalf the White isn't quite the same as Gandalf the Grey, and so something was lost in that death.

Of course, if you right in the right genres, death never needs to be permanent. There are always clones or zombies.

Though I don't know that anyone has ever done zombie clones, or cloned zombies. Might be something to consider.

Friday, October 30, 2009

Shadowrun

The only role-playing game I ever seriously thought about playing has turned 20. I never did actually play the game, but if there was something that was going to get me to buy multi-sided dice and huddle around somebody's card table in their basement or rec room, Shadowrun would have been it. I actually owned the guidebook up until my last move, and it provided a fair amount of inspiration for me. (I've never thought of it before now, but it occurs to me the blend of the supernatural/paranormal and sci-fi that is the hallmark of the game may well have been in part the inspiration for my main body of work.)

For those not familiar with this particular RPG - back in the days when that meant dice and well-worn books and card tables and not fancy CGI effects - the premise was a simple one: in a "Twenty Minutes Into The Future" type device, sometime in the near future magic returns to the world in all its forms. Dragons, wizards, orcs, trolls, etc... in short, take your standard Dungeons and Dragons motifs, all the sci-fi trappings of a cyberpunk convention, mix them all together with a mercenary-based system of gaming, and you have the basic gist. The actual setting of the game as played was a bit farther into the future, I think, about mid-point or so in the 20th Century, but the turning event in their particular history had already occurred some time back, so trolls carrying lasers was commonplace for the inhabitants.

Of course, some of the technology that was supposed to be in the future now looks kind of... quaint. Which is also an issue if you're trying to do near-future sci-fi. (The topic of a forth-coming post.) Very few people foresaw the revolution in cell phones and those little hand-held computers so many of us carry now. (Better known as iPhones, Blackberries, and the like.) On the other hand, I don't think anyone who played the game ever expected the future to be like that anyway.

At least I hope not, as it was all rather dystopian. In that regard somewhat unoriginally so, as it was all big corporations ruling the future, but I'm guilty of that particular trope myself. I say trope rather than cliche in a hopeful tone, there, but certain aspects of it carried a somewhat dismal tone. Which makes sense in an RPG, because after all if it's all sunshine and rainbows, what is there for characters to do?

I also have to wonder how many of the guys writing urban fantasy - and possibly some of the women - were in some part influenced by the game. It occurs to me that the whole "magic and tech don't mix" motif was one of the rules of the game: magic users in the game didn't get any of the nifty cybernetic enhancements the non-magic characters could get. Of course it was all set in a more futuristic time than the majority of urban fantasy, but there's some of it out there. I think. .... If not there will be when I publish. So there.

Anyway, as I said at the outset it provided some inspiration for me, and used to sit on my bookshelf. I think I may have to go out and purchase the anniversary guidebook, just to put it back on my shelf again so that, when the mood strikes, I can mine it for ideas.

.... Still not buying the dice, though.

Wednesday, October 7, 2009

Defending the Litte Guy

Everyone hates the Ewoks. This seems to be the universal consensus among legions of Star Wars fans, and one of the reasons why Return of the Jedi was thought to be the weakest of the three films. Then, of course, Lucas made three more films, thereby elevating ROTJ from the bottom of the pile and dropping the Ewoks from "most hated" status. I expect they're at least a distant third now.

I have to admit, I'm not everyone, and I think some of that is rooted in my academic background. One of the chief complaints I've heard about the Ewoks is how they managed to overcome the obviously technologically superior Imperial Forces. (Speaking of which, why is it "Imperial" with an "I" when it's "Empire" with an "E"? Have to find that out one of these days.) This, more than any other argument I've heard, seems to be the main source of ire. I suspect some of it may also be that it was Ewoks, not Wookies, but given the FX constraints of the day I've heard that was largely budgetary more so than anything else.

There might also be some lingering resentment that, for the longest time, the only post Star Wars offerings were a couple of television movies featuring, of all things, just the Ewoks. No mention of any of the rest of the Star Wars universe. Other than the Ewoks, it could have been set anywhere else. But I think a lot of it is that the Ewoks manage to overcome the Stormtroopers.

If we were talking a long, protracted campaign, then I think the critics would be right. There's no way the Ewok would be able to withstand a coordinated campaign. The Empire isn't the Americans in Vietnam, after all. Assuming the planet was worth the effort, they'd wipe out the Ewoks in a heartbeat. Superior numbers, superior technology. If all else failed, they'd just vaporize the planet. (Which I suspect would have happened the moment the Death Star was finished anyway.)

But that's not what happens in the film. It isn't an entire war. It's one battle. Against an indigenous, obviously prepared guerrilla force. Yes, it's a force of three foot tall natives who look suspiciously like a marketing ploy. (It is George Lucas, after all, a marketing mastermind... to a certain extent... and it is Star Wars, which changed the movie marketing game forever.) Yet they know the terrain, they've put together various defensive/offensive efforts that are clearly aimed at the occupying forces - unless there's some T-rex sized predator roaming around that requires the smashing logs suspended from trees - and they aren't entirely alone. They have the Rebel squad assisting them, too.

As someone who's studied military history, I know this isn't the first time a smaller, less-armed force has managed to defeat a large, more technologically proficient force. Little Big Horn comes to mind, among other instances. Guerrilla warfare works for precisely the reasons the Ewoks manage to put a dent in those shiny white uniforms. Smaller, more mobile force, that knows how to use the local terrain to their advantage. In the long term, against a more ruthless force willing to use all the means at their disposal (which most opposing forces aren't - hence the reason we didn't firebomb North Vietnam into a wasteland) those advantages can be countered and overcome.

So, again, in the long term the Ewoks would be toast. Fuzzy toast, likely with the smell of burnt hair which, if you've ever smelled it, is highly unpleasant. But for one, short, pitched battle, with the element of surprise and advanced planning, there's no reason why it couldn't have gone their way. They might have even won a few battles before the Empire razed the forest and hunted the little pseudo teddy bears into extinction.

Hate the Ewoks if you must, but don't begrudge them their victory.

Although if Lucas ever comes up with a Jedi Ewok, then I, too, may be on the anti-Ewok bandwagon. Or would that metaphor work better with a Sand Crawler?